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Dicseanary

The Dicseanary is partially an experiment in madness. More importantly, it is part of our concerted effort to bend, break, and generally destroy the English language in order to make it conform to our twisted wills. This is Branewalker's little pet project, which he updates whenever it occurs to him.

Chadding
1. v. the act of conversing in highly specific detail about no specific things. See the stuff/things duality later.

Changent
1. n. the segue from one detailed segment of a Chad (see Chadding) to the next.

Chocolate Hundred Dollar Bills
1. n. an idea that combines other awesome ideas ironically such as to make the end result worth only a laugh. "Bubs would give away flamethrowers that shoot chocolate hundred-dollar bills..." From Home Star Runner

Chocolate Pony
1. n. Something SO INCREDIBLE that it's unreal. "Man, if they ever make a Dino-Riders videogame, that would be sweet like a chocolate pony."
2. n. an atom of the material from which awesome things are made. "If we got to work with Shigeru Miyamoto on a Zelda game, the world would be made of chocolate ponies."

Cosmic Coincidence
1. n. an event of surprising coincidence that can be strangely meaningful. Related to the Baader-Meinhoff Phenomenon and highly similar to synchonicity. This is basically just the term we came up with to describe something that we didn't realize was already described and termed. However, I would like to note that simply the fact that humans have a predisposition towards perceiving coincidences as meaningful is not proof that they are meaningless. If God has set the cosmos in motion on the grand scale and with its infinitesimal minutiae, and He has certainly created humans individually each with their own unique minds, then who is to say that such coincidences are NOT grandly orchestrated for the purpose of being noticed? Or in some cases, maybe He just thinks such things are amusing. I cannot believe otherwise than that God has a sense of humor.

Dicseanary
1. n. A dictionary written by Sean, compiling useful non-words created to describe very specific ideas or clarify common concepts.
2. n. This very collection of loosely related terms that are derived from events I witness and media I consume.

Doof
1. v. the act of acquiring and consuming food for the purpose of nourishment. e.g. "Let's get totally doofed on fredgetables."

Fadupinator
1. n. A thing that fadupinates over a distance of precisely one fadupinator.
2. n. The distance over which a fadupinator fadupinates.
3. n. a nonsensical term that refers to a group of friends working on projects for self-fulfillment and maybe someday profit.

Fnarg (F.N.A.R.G.)
1. n. An early project that was almost a board game. The rules were incomprehensibly convoluted, and the balance of play was so perfect that nothing ever happened except by extreme luck. All moves of advancement were punished so that no forward progress was made until the game was decisively, but inexplicably, over.
2. acronym. "Fnarg is Not A Real Game" (F.N.A.R.G.) [specifically, a recursive acronym]
3. n. A game that is very pretty to look at but not very fun to play
4. v. To load a game down with overly complex rules in order to fix problems created by overly complex rules.

Fnarp
1. n, v, adj, etc. Another exclamation that can be used in place of a generic expletive.

Fnilk
1. n. A silly term that may refer to any potable beverage.

Fredgetable
1. n. A term that refers to any edible food.
2. [Fredgetate] or [fredget] v. To eat food. This spawned the etymology: fregetate-> fredget-> fredgeat-> 'jeat-> 'eat. And, that, my boy, is how the word "eat" came about.

Halloween Process
1. n. a time-tested process that is hindered by "cleverness" which is really a misunderstanding of the goals of said process. For example, going up to that nice old lady's door on Halloween and getting some change instead of a few pieces of cheap candy. The idea is that money is better than candy, because you can do more with it. But you just wanted some candy, so now you have to take the money and go buy some yourself. From Home Star Runner

Hammer
1. n. Something particularly bluntly executed. Most commonly in a phrase such as "the author drove his point about fate versus free will home with a theme hammer"
2. n. a tool that is used to bring about the loud, deliberate destruction of something. "We must find this machine and destroy it with hammers"

Joust
1. n. surely you remember Joust! The old arcade game where you rode an ostrich and used a lance to kill buzzards.
2. v. to vanquish an opponent with a well-placed poke.

Karate Champ
1. n. an old game for the NES that was terrible. It was one of the first fighting games ever made.
2. v. catching an opponent from behind who lacks the ability to turn around and respond.

Lasterday
1. n. The last day like this one. This is the opposite to nexterday; its inverse function.

Nexterday
1. n. The next day like this day. The context determines the exact meaning. For example, in general context, it means tomorrow. Specifically used to refer to the next work day, or school day, it could mean Monday, if used on Friday. If used on Christmas, in context it might mean next Christmas.

Pineapple-sausage mobile
1. n. exactly what it sounds like. I don't know how else to explain it.

Prossibly
1. n. A statement of probability. It is more likely than possibly yet not quite as likely as probably. Probably refers to something that is very likely to happen. Possibly refers to something that is unlikely, though not out of the question. Prossibly is used when one wishes to give hope that something could happen, and indeed has a good chance of happening, but still will likely not happen.

Stuff
1. n. A nonspecific term for objects, items, or substance that is divided into arbitrary parts, each one meaningless without the whole. e.g. one's wardrobe (collection of clothes) is stuff. A single sock is useless on its own.

Stupinate
1. v. To be stupid, but in a smart way. Similar to satyr, but more encompassing, and sillier.

Things
A nondescriptive term for an object, item or substance that cannot be divided into arbitrary parts while retaining its identity and, even when grouped among other like things, does not lose its individual identity. In addition, it certainly stands out against similar "stuff."

Ossamer
1. n. a quality of containing awesomeness (ossam)
2. n. the quality of being more awesome than something else.

Too Awesome
1. a. the term used to describe something that is so cool it must NOT be done. At ANY cost. This is why you can't play videogames after you get your work done at school (the key is, after you finish your work. But the time spent in school is MUCH better utilized reading Nancy Drew or R. L. Stine, instead of playing Final Fantasy). Or why it's illegal to drive a McLaren F1 on the streets here in the US. Something about clearance or the center-drive. Or a good number of other things that already have a line drawn between acceptable and wrong, but the line is drawn much closer to "boring" because people are afraid things might be "Too Awesome."

Unobtainium
1. n. A material which comprises things that are exceedingly hard or impossible to get. The aforementioned McLaren F1 might as well be made of unobtainium given how much it costs.

(Stay tuned for future updates)

-Branewalker



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