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Design 102



Another presentation I did for the Texas Aggie Game Developers. This one was very short and sweet, and most of the material I borrowed (and cited, as you'll see) from a guy called Scott Berkun, who wrote the very insightful article called, "Why software sucks." I thought this was useful, so I applied it to games and shared it with the club. A very short, average presentation. The others are better.

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